Creating a (video)game accessible to blind or visually impaired individuals is not just a technical challenge—for FMC, it is a concrete action toward full inclusion. GLEAM aims to show that accessibility can be an integral part of design, not just an afterthought.
On May 5th, FMC, in collaboration with MART of Rovereto, Oriente Occidente, and the Abilnova cooperative, launches workshop #2, featuring two exploration and testing sessions designed to learn and improve by listening to people, and to understand how to build a gaming experience that is truly for everyone.
During the day, there will be two main meetings: one in the morning with schools and another in the afternoon with a group of blind or visually impaired young people.
They will have the opportunity to learn about Modern Mythology with Fabrizio Modina, explore a tactile artwork at MART in a blind-access mode guided by Ornella Dossi, discover the fabrics of the FASHION HERITAGE ACADEMY through touch, and experiment with the first gameplay dynamics on mobile devices alongside Emanuela Zilio.
The discussions and exchanges with the two groups (around 30 people) will be an important moment to gain awareness of what it means to navigate the world without using sight, while also contributing to testing the basic mechanics of the new game: controls, interactions, audio or tactile feedback, game logic, and more.

















